Conference Program
The detailed conference program can be found here .
Keynote Speaker
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Oliver Deussen - "Realistic virtual landscapes - still a challenge?" Fachbereich Informatik und Informationswissenschaft Universität Konstanz, Germany Abstract: In recent years the development of graphics hardware and efficient rendering algorithms enabled researchers and game developers to create and render large landscapes with interactive rates. However, the shown scenes are still rough approximations that do not reach the complexity of real nature. The talk will describe state-of-the-art techniques to render realistic landscapes in real time and how to create the content for a rich vegetation. |
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Short bio: From 2003 Full Professor for Computer Graphics and Media Informatics, Department of Computer and Information Science, University of Konstanz. 2000-2003 Associate Professor for Computer Graphics and Media Design, Department of Computer Science, Dresden University of Technology. 1996-2000 Postdoctoral Position at the University of Magdeburg. 1996 Graduation at University of Karlsruhe, Germany. |
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Invited Speaker
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Hyeong-Seok Ko - "Realism becomes accuracy" School of Electrical Engineering Seoul National University, Korea Abstract: The study on physically-based reproduction of soft things and natural phenomena in Computer Graphics has made striking improvements over the past decade. Simulated versions of deformable solids, clothes, hair, and fluids, which are generated with a single contemporary personal computer, now look more real than normal people would expect for computer generated animations. Even though those reproductions were based on physics, objective of the graphics community was a little different from what has been pursued in mechanics, physics, or applied mathematics. Instead of the physical accuracy, the graphics community has been trying to attain visual realism, stability, and controllability. Such atmosphere may sound sloppy to some serious science people. However, it had positive effects as well; it allowed people to take variety of techniques. The impressive achievements in Computer Graphics can be in large part attributed to such less strict atmosphere. But visual realism does not necessarily trade-off with physical accuracy. In fact, a few techniques proposed recently in CG turn out more accurate than the state-of-the-art techniques in strict sciences. This talk summarizes recent achievements in CG toward visual realism, and then reports a few techniques among them which have surpassed in accuracy the ones developed in strict sciences. |
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Short bio: Hyeong-Seok Ko is a professor in the School of Electrical Engineering at Seoul National University. He is the director of Graphics and Media Lab at the same university, and has been developing physically-based techniques for reproducing clothes, hair, deformable solids, and fluids. He has contributed to the computer graphics field with technical papers which were published in SIGGRAPH, Eurographics, Pacific Graphics conferences, as well as in the journals including ACM TOG, IEEE TVCG, and GMOD. He received B.A. and M.S. degrees in Computer Science from Seoul National University in 1981 and 1985, respectively. He received a Ph.D. degree in Computer and Information Science from University of Pennsylvania. |
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